Kip

Something Corporate

Written by Kip on Saturday, January 29, 2005 at 3:30 pm (EST)
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Okay so last night Garrison came down and we went to the Something Corporate show which was pretty awesome.  The lead singer plays the piano, and he takes this beat up, old, blue piano (like, a real piano, not a keyboard) everywhere the band goes, which is pretty unique.  He plays with one microphone in front of him for when he’s facing the piano, and one for when he turns left and faces the audience.  And when he’s facing the audience he’s moving and jumping around just like someone with a guitar would be, except he’s got one hand still playing the piano so it looks kinda like someone who is handcuffed to a pole trying to get away or something.  Then he got up and jumped on the keys (literally).  I’d think that would mess up your tuning, but it seemed to sound fine the rest of the show.

I also finally got around to finishing Prince of Persia: The Warrior Within last week, after putting it off for a week and a half because I was tired of playing it.  Gabe and Tycho had a comic about it that is pretty funny, and the accompanying news post/review can be read here.  The game pretty much was crappy.  It was full of bugs, at least on the Game Cube.  The graphics were much worse than the first game, and the plot was stupid.  The difficulty varied greatly.  It started out easy, then there were rediculously hard parts, then when I was greatly frustrated I got to the much easier and more fun part of the game where your energy drains constantly (until it’s almost gone, then it stops) and your sand tanks refill constantly.  Of course that didn’t last too very long until I got to the final boss, which was a stupid fight.  The game seemed like it was very rushed and no attention was made to quality control until the very end of the development cycle (which I can say, being a Software Engineer myself, is a very bad project management decision).  It really was on par with the game that I helped write my last semester of school.  If we were working with the Prince of Persia engine rather than the Unreal engine, I think we could have made Warrior Within ourselves in just one semester.  I wrote a much better sound mixing algorithm than they used (and it wasn’t like I had to invent a new programming language or anything complicated).  And for some reason as I was playing the game I kept thinking “I need to join the Navy!”

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