Over the years, I have reduced pretty significantly the number of reviews that I post on this blog. Mainly, this is because I don’t think I’m particularly good at reviewing things, and there are certainly plenty of people who are far better at it than me. But a few people have asked me specifically about Metroid: Other M, so here goes.
Metroid: Other M is my least favorite Metroid game.
I take that back, Metroid Prime: Hunters still holds that distinction. But I don’t really consider Hunters a Metroid proper, if you will. I think of it more as a side project that is only slightly more Metroid-y than Metroid Prime Pinball.
But back to Other M. The writing in the game is as bad as the writing in the title. (I’m still not even sure who or what the “other M” actually is.) They made Samus into a weak, emotionally fragile two-year-old in an adult’s body. I mean, we’re talking about intergalactic bounty hunter Samus frickin’ Aran here! After everything she’s been through, you’re going to tell me she takes orders from people? That she ever hesitates when she has a shot at a bad guy?
Also, cutscenes with the cybersuit on? She can make some or all of her suit dissolve at will, so why not at least take the helmet off during cut scenes when there is no danger? It looks ridiculous, like if you saw Tom Brady walking around Wal-Mart in full football uniform—cleats, pads, and helmet. It also makes it so you usually can’t tell if Samus’s lips are moving, so you don’t know if what she’s saying is dialog or internal monologue (she narrates her thoughts throughout, sometimes even in the middle of a conversation with other people).
I’ve heard the combat praised, but it seemed to mainly consist of running around waiting for your charge beam to charge, while constantly tapping the d-pad (tapping the d-pad when an enemy attacks will dodge the attack). I get the feeling that Team Ninja originally wanted it to be more difficult, but Nintendo told them to scale it back a notch. (These are the people who made the notoriously difficult Ninja Gaiden, after all.)
The game also eliminates most of the sense of exploration by telling you exactly where you must go, and locking the doors that don’t lead that way. To make it worse, it feels like there is a boss or miniboss about every fourth room. It’s not until the very end of the game that the doors are actually unlocked and you are free to explore. Sorry, Team Ninja, but that’s just not Metroid.
The departure from the series that annoyed me the most, however, was something seemingly minor that I didn’t see discussed in any reviews: enemies do not drop energy pellets. It is especially annoying early on, when you don’t have much health and some enemies can take over half your energy in one hit. You have a checkpoint at every boss or miniboss, and if you die you start over right there, so it’s not that big of a deal. But I’d prefer shooting little enemies or projectiles during the boss battle to pick up extra energy, rather than dying and starting over.
All that being said, it’s not a bad game. It’s just not that good either.
Disclaimer: I am someone with the Metroid item collect music as my ringtone. I may be teh bias.
September 13, 7:29 pm
That last pano is fantastic. Did you use a tripod, or do it all freehand? And did you take the multiple shots in landscape or portrait orientation? How many pieces were there total?
September 13, 9:04 pm
Jonah- There were 64 photos, all taken in landscape orientation and zoomed all the way out. I took them freehand, just standing still and spinning. I took them in three levels—first, 29 pictures looking horizontally, then 21 pictures looking up about a 25 degree angle from the horizon (I’m guessing), and lastly 14 pictures looking down at something like a 40 degree angle from the horizon. All the individual pictures were 15.1 megapixel source images, so MS ICE had about 963 megapixels of data to stitch together. (So I guess about 825 megapixels were discarded.)