Shortly after Christmas I applied some Best Buy gift cards toward Prince of Persia (the new one that for some reason has no subtitle). The series has been riding on the goodwill created by 2003’s masterpiece The Sands Of Time. And I have to take a moment to state again just how much I loved that game. Since then, they released two sequels that didn’t even come close to living up to SoT.

Apparently someone at Ubisoft Montreal has decreed that their games must end with obnoxious cliffhangers. There was at least kind of an ending to Prince of Persia. Part of the ending was interactive, and I simply did not want the Prince to do what I had to make him do to complete the game. So I will give them credit, as this means they did a good job of making me identify with the Prince to some extent. Of course, after you do this, you get an ending that might as well say “please insert a credit card to buy the next sequel.”
Last week Ubisoft released “Epilogue”, a downloadable episode that takes place immediately after the ending. Since it was only ten bucks, I bought it (the first time I’ve purchased any DLC, actually). Well it didn’t really clear up anything, and actually ended more abruptly than Assassin’s Creed’s abortion of an ending. I didn’t think that was possible.
I don’t understand this decision. I’m sure someone at Ubisoft thinks “if we make a cliffhanger ending, then more people will come back for a sequel.” I’m not sure this is a valid line of reasoning. What they’ve put at the end of their games are essentially a mechanism to make the player very angry, not to generate sales of the sequel. I don’t think that decent endings prevent anyone from playing the sequel. Sands Of Time had one of the best endings of any video game that I’ve ever played, and I have come back for three sequels now (four even, if you consider Assassin’s Creed to be a “spiritual sequel”). If a game is good enough, people will come back for more because they like the game that much.
All that said, I really enjoyed this game. But can’t I expect the reward of a decent ending after having put twenty hours into playing your game?
I just played the Resident Evil 5 demo last night, and it seems to be very similar to Resident Evil 4, which is not a bad thing. From everything I’ve read, though, you really need to play it in co-op to get the proper experience. An AI partner just wouldn’t be the same.
Over the weekend I finished playing through
The GH4 drum kit, which you can see here, is pretty cool in that it has two cymbal-like pads on there too, instead of having all the drums in a row. Not that I know the slightest thing about drumming, but I assume this would feel a little more authentic. The drum pads are also going to sense how hard you are hitting them, and adjust the volume of the drums in-game accordingly. (Maybe Rock Band already did this? From what I read it doesn’t sound like it, but I’ve only played it like twice in Best Buy.) For the guitar parts, they are adding something I have wanted: open notes (as in, strumming without holding any frets). They’ll represent this on the screen as a solid bar across the fret board (the same way the kick pedal is represented on the drums). I haven’t heard much about how Rock Band 2 will be improved yet. Konami, however, is jumping into the genre that they created ten years ago (but failed to bring to America) with
All in all a pretty fun game, although something just doesn’t feel quite right. Looking back on the Metroid Prime games, I think that the first one was the best. But I’m not sure why, because I played 1 & 2 back-to-back last summer, and I thought 2 was far superior when played that way. But when they aren’t fresh on my mind, I think the first one was better! I can’t figure out why, since those thoughts contradict each other. Some other thoughts: this is also the easiest of the Prime games, and the presence of voice actors was a little weird to me. Finally, I have to mention the two super-cool unlockables. One is ship bumper stickers, which means it looks at games saved in your Wii system memory and puts their logo on your ship. So there’s a giant Zelda triforce on the top of my ship, and a Paper Mario head on the side of my ship. And the other cool unlockable is a Samus bobble-head doll with your Mii’s head on it. Normally I wouldn’t think seeing my head on a woman’s body was very cool, but I’ll make an exception in this case. You can see both of these unlockables on
This game was just great. I’m not sure how else to say it. As you probably already know, the game takes place on micro planets that you can run around. Playing around with gravity is incredibly trippy. There are even a few places where a planet is small enough that a long jump can literally put you into orbit! I wonder what Isaac Newton would say if he were alive to see this game? Stephanie also enjoyed the commitment-free 2-player co-op. She was able to help sometimes by freezing enemies. In fact this was so helpful it felt like cheating sometimes, especially because she could just hold bullet bills in place, then I could take my time. The game does have a few bad points. Namely, Spring Mario. Fortunately, you only have to use Spring Mario about 4 or 5 times in the entire game (in fact, I don’t think I ever used it until after the first time I beat the game).
I’ve played Guitar Hero games a few times, but this was the first one that I actually owned and spent significant time on. I think my skill might have plateaued at can-beat-nearly-everything-on-hard-and-a-few-things-on-expert. Unfortunately the Wii version of this game had some problems, like the fact that it only outputs sound in mono. This is a music game, how did that get past the QA process?? Another annoyance is the lack of co-op quickplay feature (not that this is a huge deal to me, personally, since I only have the one guitar). For the 360 and PS3 versions of the game, a patch was released to add that feature, but of course the Wii isn’t quite that capable. Oh well. I just put my disc in the mailbox this morning to get a replacement disc that does have stereo sound, but they said it could be 3-4 weeks, and I might be quite busy with
As you may know, this is the third game in the Prince of Persia: Sands of Time trilogy. (Well technically Two Thrones was the third game, and this is a port of the third game.) The first game in this trilogy was just amazing. One of the best video games I’ve ever played. Unfortunately Ubisoft rushed out the sequels without giving them the same love. The Warrior Within was a train wreck of a game. In this game they’ve gotten back on course a bit, but it still seems to fall short of the first game. But I have to admit I’m only partway through the game. The Wii controls are a little tacked on, but they aren’t really bad. They are comparable to Twilight Princess (where Wii controls were also tacked on). Somehow the graphics seem worse to me than they were in the original game, but maybe I’m just not remembering it correctly. I’ll have to go back and see sometime.
January 6, 2:14 pm
I’m really getting bored with the Wii. Do all games with online play require friend codes? It doesn’t exactly help that you can’t tell what your friends are up to without firing up a game & logging in. How well does the Wii Speak work?
P.S. Quick heads up. When I clicked “Add Comment”, it set my name & address to Jonah’s (jgbishop at something dot com).
January 6, 5:24 pm
I’m really getting bored with the Wii.
Me too, except Guitar Hero. If I was more interested in buying DLC I would be pretty annoyed by the super-small built-in memory. I did get the new Tales Of Symphonia game, I’m hoping that will be fun.
Do all games with online play require friend codes?
Yep, it’s super annoying. Nintendo is really afraid of a news story that says something like “Pedophile attracts young child through Virtual Animal Town game, keep the Wii away from your kids or they will be the next victim!”
It doesn’t exactly help that you can’t tell what your friends are up to without firing up a game & logging in.
I agree. And you can’t really tell what they are up to then.
How well does the Wii Speak work?
We haven’t tried it yet. Stephanie’s mom got a Wii and Animal Crossing, but they haven’t set it up yet. Stephanie’s sister-in-law has it too, but I’m not sure if she got the game with the microphone thing.
P.S. Quick heads up. When I clicked “Add Comment”, it set my name & address to Jonah’s (jgbishop at something dot com).
That’s really weird, I’ll look into that when I get home. I’m not sure how that happened, that’s supposed to be set from a cookie.
January 6, 6:36 pm
ok it was a problem with server-side caching of the generated page, after the value from the cookie had been put in the field. for the time being the name/e-mail fields won’t be auto-populated from the (except when editing a comment). when i get more time, i’ll try to bring it back a little more safely.